![]() ![]() Leaderboard-wise, the harder mission should take precedence. As I don't take the game very seriously I'm of course fine if people still wish to categorize them by difficulty, but by common sense if a speedrun of a mission at normal level has a shorter time than the same mission at a harder level, it cannot be considered 'superior' due to its inferior difficulty. It came as a surprise to me that speedruns can actually be categorized by difficulty cos coming from the RA community (and knowing how the pros there can be very judgmental of anything lesser than commonly accepted 'pro' standards) and also my own personal character that a feat is achievement-worthy only when the most difficult of obstacles are resolved, my personal opinion is that only games at the hardest difficulty level should be considered legit. Hi, a member of this community asked me some weeks back to post my opinions on this as I have speedruns of TD and RA on my YouTube. Limiting the resolutions to what is given in the game itself would let each run be more consistent with each other. ![]() As mentioned in my RA2 thread, for multiplayer the developers put in a option to clamp the resolution to the options giving in the game, giving credence to that they didn't want anyone having an unfair advantage through a bigger resolution. Having a larger resolution lets you see more of the battlefield, giving better control. Fan patches let you do the same with Tiberian Dawn and Red Alert 1. Through INI editing, you can give yourself any resolution in Tiberian Sun, Red Alert 2, and Generals. Would it still make sense to clamp it to higher to be consistent with the other two games? However, Red Alert 1's fastest speed is not uncapped and is even possible to control. Tiberian Sun already caps to higher and Tiberian Dawn will likely do the same. In Tiberian Dawn and Tiberian Sun, the fastest speed is an unlocked framerate which is unnecessarily difficult and makes the run dependent on the CPU speed of the runner. This pertains to the first three games in the series as the rest have fixed speeds AFAIK. Still, in my opinion I see the categories as Any%, using whatever means to beat the campaigns or missions the fastest, and in most cases the easiest category allows for that. The last thing I want to see is a divided community over this. It sort of feels like they're being written off which isn't right, yet having separate categories for the hardest difficulty would serve to clutter the leaderboards in what is already not a popular series to speedrun. Nearly everyone on the leaderboards here use the easiest difficulty, while the majority of runners on YouTube use the hardest. While real time vs game time is game to game due to timing differences, I feel it's important to have consistent rules regarding difficulty and speed, and possibly resolution/ini editing. ![]()
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